Wednesday, May 6, 2020

System And Method Of Streaming Technology †MyAssignmenthelp.com

Question: Discuss about the System And Method Of Streaming Technology. Answer: Introduction The streaming media is handing the receiving and presenting the data to the end user. It includes the transmission with the network performance requirements that include the delay, packet loss and the bandwidth [1]. The file transfer, web browsing and the emails are only for the elastic applications set with the multimedia applications that are depending upon the delay sensitive parts. The minimum bandwidth is loss tolerant with the infrequent loss that tends to cause the minor glitches in the system. Literature Review The streaming technology is based on the transfer of data with the processing that could be through the steady and the continuous streaming. It reduces the time of the download and then provide with the steady service that has been depending upon slowing down the systems along with taking advantage of the different streaming technology. The applications are based on working over the IP telephony, internet radio and the distance learning, interactive games etc. There are difficulties related to keep the services steady with the bandwidth that is found to be lower, with easy handling of the streaming server along with handling the packet loss that occurs mainly due to the transmission loss [2]. There are different methods which includes the real player, media player and the Quick time player, where the tasks are depending upon the decompression, removal of the jitter and the correction of the error. The RTSP is for the Internet application level protocol, where the framework is to set and handle the delivering of the transmission and the multicast data stream, that allows the media player to control the transmission with the exchange in the information control. There are conjunction processes with the delivery of the streaming of audio and the video content. It is based on maintaining the state of the server at the time of transmission unlike the HTTP [3]. Hence, for this, the client server architecture also tries to handle and overcome the limitations of the HTTP, RTSP and the other functions. The encapsulation of the giants with the payload type, sequence number and the other synchronisation source identifier helps in the management of the misc. Critical Analysis The analysis is based on the challenges with the packets receiving equal and the best effort service. The scalability is for the transmissions with the web browsing and the streaming of the multi-media which is delay sensitive and loss tolerant [4]. The solutions of the networking are based on adding the performance which guarantee the internet stacking and the quality of service. The IP Multicast with the different attempts is based on holding the adaptive applications depending upon the streaming and the semi-real-time support over the UDP and the TCP. The examples are related to the playing back of the buffer with the setup forms that include the applications of the UDP, TCP and the IP which includes the different application level techniques to handle the effects of delay and loss mitigation [5]. There are different tools like Adobe Flash Media Play, Wowzah that has been working on building the different performance measures and working over the featuring of the games. The coordination and setting the higher quality of the services are based on matching with the wider range of the models for business and the different platforms. The optimisation standards and the other rendering processes are based on handling the quality of service along with working over the reduced size format and the redundancy with the removal of data. Here, the forms are set to define the requirements where VCR is to pause, resume and handle the different options for the fast forward, rewind etc. The streamlining is mainly how the data stored and the other live multimedia applications can take hold of the services with the match to the concealment of errors [6]. The paper is also about the detailed analysis which includes the activities and the interactivity measures of the client. This works with the forms that are depending upon the forms that are related to the server file handling and the interactivity in the easy form. Case Study The case is related to how Netflix can handle the 30% downstream of the traffic from US in 2013, with the measures related to the revenue conflicts as well. Here, there is a need to analyse the entities with the registration and the payment servers that tend to work towards the different versions of the movie [6]. The cloud setup and the hosting procedures are for the Netflix which take hold of the different types of the web procedures and the user browsing in an effective manner. Netflix tends to make use of the parties with the CDN to store and host the data with playing all the important content that is for the better experiences of the customer. The development process with the upstream and the downstream is depending upon the applications which are set by the bytes. With the changing forms and the standards, the use of the DASH which is important for the Dynamic, Adaptive Streaming and working over the HTTP is set where the server can easily divide the file of the video and then work over the different measures and the rates. The forms are set to define how the client need to measure the approaches with the bandwidth that includes the chunk value the choices are depending upon the availability and the measures which need to be taken for the intelligence system standards [7]. DASH is also to work on the rate of encoding and defining the functions that are important for determining the higher and better availability standards for the bandwidth. For the content distributed networks, the major issue is related to the multimedia functioning and the working with certain delay and loss. It is important to focus on the multicast and web-caching so that the content is pulled on demand with news that is not cached. Netflix upload the data on the studio master for the Amazon cloud which includes the creation of the different versions of the movie in the cloud [7]. The upload of the versions could be from the cloud to the CDNS where the Netflix web pages are for the user browsing. The hosts and the stream content like the Limelight Level 3 is one of the example related to it. Solution using user centric design approach The designing of the solution is mainly using Wireshark, where Netflix has been completely based on managing the data which is effective and is being sent from the laptop. The forms of the authorisation are also to handle the selection processes with the content that includes the detailed procedures and the bandwidth measures as well. Here, the adaptation processes include the different levels which are related to the congestion and how the data and video streaming can work on the system of DASH [1]. The experiments are mainly based on the systematic procedures which includes the details related to the client response and the time that is taken for handling and measuring the server levels to a better standard. The file transmission and then working over the security standards is when the client pay-out begins with the transmission standards. The time constraints are also related to the format which includes the time for the playout. Here, the forms are related to the internet radio talk show, live sport events and setting the file transmission in the easy form. There is no-fast forwarding which is possible with the constraints that are set with the time and the stored streaming process [2]. The solution for the CDN is also to setup the advancement of the servers which are located to the potential servicers, with the use of the CDN companies handling clients in the large corporations namely the TV/Mobile industry. The Akamai is for handling the globally distributed networks of the servers with the pulls and the caches that are set for the content at the edge of the internet. They are mainly for the superior whole site delivery. The edge server generally handles the system with the origin and the end user [4]. Conclusion There are different limitations which are related to the constraints in the network. It is important to focus on the details with the deployment and the complexity based on the management cost and the efforts. The crossing of the legacy with the best efforts is set for the particular portion of the internet [5]. The research is based on the automatic and the self-organisation of the networks with the self-deployment and then including the QoS services. The adaptive functionality works with the application layer and the transport or the network layer References SG Perlman, E Peltier, inventors; Sony Interactive Entertainment America Llc, assignee. User interface, system and method for controlling a video stream. United States patent US 9,756,349. 2017 Sep 5. AY Lee, AC Lam, Ng A, C Nimmanant, inventors; Genesys Telecommunications Laboratories, Inc., assignee. System and methods for recording a compressed video and audio stream. United States patent US 9,635,335. 2017 Apr 25. RL Bleidt, H Thoma, W Fiesel, S Kraegeloh, H Fuchs, R Zeh, J DeFilippis, SM Weiss. Building the Worlds Most Complex TV Network: A Test Bed for Broadcasting Immersive and Interactive Audio. SMPTE Motion Imaging Journal. 2017 Jul;126(5):26-34. FP Block, BO Bruce, D Wright, S Angelov, inventors; Infocus Corporation, assignee. Systems and methods of distribution of live streaming video feeds to and from video callers during a video collaboration session. United States patent US 9,654,732. 2017 May 16. DE Shanks, MJ Thompson, MA Shurgot, DE Feldstein, EC Camacho, C Le, I Tirer, inventors; The Directv Group, Inc., assignee. Mosaic channel video stream with interactive services. United States patent US 9,654,736. 2017 May 16. Hu M, M Zhang, Y Wang. Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework. Computers in Human Behavior. 2017 Jun 6. AS Florschuetz, CJ Manchini, inventors; Yahoo! Inc., assignee. Interactive graphical interface including a streaming media component and method and system of producing the same. United States patent US 9,582,818. 2017 Feb 28.

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